2016年06月15日

Guide of Albion Online Weapons

Before we begin with the weapons themselves there are a few quick things to know first. One is you can buy Cheap Albion Gold on our site, another is have three schools of combat that all the weapons fall into, warrior, hunter, and mage.

Weapons can do two types of damage, physical or magical. Most melee and ranged weapons do physical damage aside from the magic staffs which all do magical damage. After deciding which combat school to go with, you will find that each weapon in that school has three variations which I just like to refer to as class for example in the most inner ring of the destiny board will be the Class 1 weapons, above them in the middle ring of the destiny board are your Class 2 weapons and finally in the outer most ring are your Class 3 weapons. The power level increases as you go up in class by a small margin, just as the power level increases as you go up in tier for each individual weapon. The power increase is stronger however when you progress upwards in tier opposed to class. The difficulty and costs to craft a weapon also increases greatly when you go up in Class opposed to Tier.

COMBAT SCHOOLS

Warrior - obtained through warrior's forge
Hunter - obtained through Hunters Lodge
Mage - obtained through Mage Tower

WEAPON CLASS

Class 1 - found on the inner ring of the destiny board
Class 2 - found on the middle ring of the destiny board
Class 3 - found on the outer most ring of the destiny board

RULES

- Each weapon has 3 to 4 ability slots.
- The first three slots are active abilities which are cast using the Q, W, & E keys.
- The slot 1 & slot 2 abilities (Q&W), are shared with all the weapons of a a specific tree. [Example: Broadsword > Claymore > Glaive, are part of one weapon tree and share the same Q&W abilities.]
- The third slot is for unique abilities which are not shared by any other weapon.
- All of the unique weapon abilities use the E key.
- Weapons that are two handed have a 4th ability slot which is reserved for passive abilities. These passives are shared between the weapon tree.

LEGEND

Slot 1 = Q ability
Slot 2 = W ability
Unique = E ability
Passive = non-casting abilities.

NOTES ABOUT THE CATALOG

- Not all spells available are listed just the ones up to Tier 6.
- The stats of the spells are based on Tier 6 power level
- Use the stats as a simple guideline or estimate not fact.
posted by albiononline at 11:21| Comment(0) | Albion Online Guides | このブログの読者になる | 更新情報をチェックする

2016年06月11日

Albion Online Solution For Full PVP Zone

I think very good, the idea is to have a full pvp zone, where everyone are automatically flaged for pvp right?

But now, the problem is the “zerg factor”, u know about it… a bunch of pals grouping-up, making a party of 15-20 ppls, and when they reach the limit (20), they just have to make another one, and bummm!!!, they start to stump everything in their way.
Ofc, at red zone they have nothing to do, thanks to the anti-zerg mech (showing them as red dots in the minimaps), unless they decide to stay in 1 place waiting for another guild to show up to fight (what usually is very boring…), so, they have to go to fight in the black zone, making the black zone the best place for big partys to look for trouble.

Buuut, what happend when u whant a “good quality open pvp” but in a lesser scale??. I am talking about partys of 5 or 10 ppl max, fighting again others partys of 5-10 ppls max, where strategy, game-skill, and teamplay are more important than just numbers..?

Well, the solution is simple and basic…… “Friendly Fire”.

The idea is to have some black zones, buuuut, where u can damage anyone who is not in party with you (regardless they guild/ally), and make partys 5 or 10 players max (just in this zones), making it imposible for big numbers of player to make a zerg.

We actually could have zones with 5-man partys, and 10-man partys, so this way, you have the choice to go and fight again partys of 5 vs 5, or, if u whant, u can have a party of 5 and go in the 10-man party zone for a greater challenge ^^.

Ofc ppls from the same guild/ally will not fight each others even if they can, but when you are fighting in open world, is quite difficult in a combat to don’t damage someone who is flagged and is not in your team.

Resource, mobs, and dungeons, should be set according to party limit too. For example, in 5-man party zone, mobs should be veterans, with 5 man portal dungeons, and resource nodes should be less than in 10-man party zone, in wich mobs could be elites.

Good Luck! If you want to have a better experience that need Cheap Albion Gold!
posted by albiononline at 16:06| Comment(0) | Albion Online Guides | このブログの読者になる | 更新情報をチェックする

2016年06月08日

This's a Video About Albion PvP

I hope you enjoy it then visit UPAlbion.com, you will learn more.

Albion seems great with crafting, and does a good job of making a grind not seem too terrible. But to be viable in pvp there is simply too much of a time requirement, and it seems to be too zerg like once you hit that level. Some of us like to solo, like pvp, and don’t have massive amounts of time.


posted by albiononline at 16:38| Comment(0) | Albion Online Video | このブログの読者になる | 更新情報をチェックする

広告


この広告は60日以上更新がないブログに表示がされております。

以下のいずれかの方法で非表示にすることが可能です。

・記事の投稿、編集をおこなう
・マイブログの【設定】 > 【広告設定】 より、「60日間更新が無い場合」 の 「広告を表示しない」にチェックを入れて保存する。