2016年05月14日

Albion Online New World Arrives May 18

Coming on May 18, Darian contains everything that could be implemented before the large world update. Here is what you can expect to see next week:

# Morgana Faction Rework
Morgana Faction Rework.png

Surface-dwelling Disciples have been rebalanced and reworked and will come with new group compositions and spells. Morgana’s dungeon crawlers have received a significant boost and an array of new spells and abilities, making high-tier PvE more interactive and challenging.

# Faction-themed Furniture: Morgana Mobcamp
Morgana Mobcamp.jpeg

Morgana mobs will have a chance of dropping rare Morgana-themed furniture pieces. These pieces are fashioned after Morgana mobcamps, ranging from simple standards to a full-blown siege ballista. If you are not interested in furniture, you will be able to salvage them for a fair amount of silver or sell them on the market.

# New Spells and Abilities
New Spells and Abilities.gif

A total of 12 new weapons spells will be added to the game.
- Charge on Claymore (slot 3)
- Fearless Strike on Claymore (slot 3)
- Bloody Reap on Scythe (slot 3)
- Magma Sphere on Great Fire Staff (slot 3)
- Tackle on Great Hammer (slot 3)
- Black Hole on Great Arcane Staff (slot 3)
- Tornado on Double Bladed Staff (slot 3)
- Enfeeble Blades on Demonic Staff (slot 3)
- Salvation on Divine Staff (slot 3)
- Battle Frenzy on all Axe line items (slot 2)
- Sacred Pulse on all Holy Staff line items (slot 2)
- Sunder Shot on all Crossbow line items (slot 2)

# New Feature: Item Study
Item Study.png

With this new feature, you will no longer need to salvage or sell unused items from crafting. Studying them instead grants you fame towards the same Destiny Board unlock that crafting the item would. Studying an item will destroy it and you can only study items that you are able to craft. You can also learn from other crafters’ works, but items need to be at full durability.

# Learning Point System Improvement
Learning Point System Improvement.png

You will no longer need to gather the first portion of fame before being able to use Learning Points. Instead, you are now able to use them to advance to the next Mastery Level right away. However, the first 20% will cost eight times more Learning Points than the remaining 80%.

# Various Fixes and Improvements

A number of bugs and ongoing issues will be fixed, and localization of the game will be improved.

Thanks to Albion Online and its community kept growing, we rebuild this World. Mainly include a total of five biomes: Forest, Highland, Mountains, Steppe and Swamp. Each of these environments will have their own particular flora and fauna as well as specific resources linked to it. For example, you will have an easier time finding fiber in the swamps, while an abundance of rock can be found in the highlands.

At last, the video many of you have been waiting for is here! It is introduce a first glance at the New World, as well as a look behind the scenes and our creation process.

posted by albiononline at 12:06| Comment(0) | Albion Online News | このブログの読者になる | 更新情報をチェックする

2016年05月13日

[ Albion Online ] All Video of Developer Talk

So far , the Albion Online beta still continue and developer talk also continue. How will they develop? Let us recalling past video. guess the future of Albion game.







ラベル:Developer Talk
posted by albiononline at 12:28| Comment(0) | Albion Online Other | このブログの読者になる | 更新情報をチェックする

2016年05月11日

Albion Online: Opinions of the Arcane Staff Players

Albion logo.jpg

The one-handed Arcane Staff far was nice, but didn't really have its unique combat role so far. That's why we made the Arcane Orb now also purge enemy buffs, to give it its own sub role to shine in.

The Enigmatic Staff on the other hand has its role already well defined - but the invulnerability had the problem that it was not getting better at all with increasing tiers. So now, the beam applies a shield that can be outdamaged, and the strength of this shield increases at higher tiers.

Beloow are my opinion and idea for arcane:

1. Arcane Staff

Yeah this staff, for past 3 month and I could say even beta worst arcane of all.

Ability on Q: "Shield", not so good like on other staff but is ok, but after Brutus patch u move our Dmg spell(Frazzle) from Q to W so bad idea, but for holly staf great idea sure but really?

Ability on W:" Motivating Clense: removes harmful effects from ally & grants 46% movement speed for 5s." Nice spell and u can really use it in more mass open pvp if u have more Arcane staffs "Empowering Beam: increase target's damage by +137%" Yeah this is really main spell for all arcane like for pvp so for pve but its still on 137% ftom T4 to T8,6 still same so bad. What You should try do is give on all arcane starting bonus like 110%(from 4.1, 4.2, 4.3) and max bonus 137%(140% would be nice) on max tier like 8.4, 8.5 and 8.6 plus some bonus to time like +2-3 sec 5.4 to 8.4 for each tier +1 sec.

"Frazzle: deals 221 damage." Really u think that moving this spell on W was good idea? in my opinion worst idea ever. I never use this spell after Brutus patch.

Ability on E: "Arcane Orb : fires an orb that deals 89 damage & knocks all enemies back 7.45m." by me really good spell for some situacion and some ppl may think its nor really so good but u can really do a lot with it in some pvp fights. And i love u add purges on it right now.

Btw it would be really nice if we had something like energy beam for Q spell here: D or for E spell so Arcane User can tranfer his energy to his party member if needed like "Energy Beam": Take 17 of your energy per sec. and tranfer it to target Player.( chanelling spell for 6 sec. mana cost 40 energy)

2.Arcane Staff

This staff is no bad not good and its really usefull for mass pvp with more then 10+ ppl but you need really give ppl reason to lvl up like other arcane staff.

Ability on Q:"Shield": ok again so what we got shield which we can cast betwen other spell and again u move Dmg spell from this slot i dont really like u for that.

Ability on W:"Motivating Clense" same like 4, 1 nothig more to say.

"Empowering Beam: increase target's damage by +137%" Yeah this is really main spell for all arcane like for pvp so for pve but its still on 137% ftom T4 to T8,6 still same so bad. What You should try do is give on all arcane starting bonus like 110%(from 4.1, 4.2, 4.3) and max bonus 137%(140% would be nice) on max tier like 8.4, 8.5 and 8.6 plus some bonus to time like +2-3 sec
5.5 to 8.5 for each tier +1 sec.

"Frazzle:" Really u think that moving this spell on W was good idea? in my opinion worst idea ever. i never use this spell after Brutus patch ..


Ability on E: "Power Field: creates a field around caster that grants nearby allies +229 Armor/MR.". This is really nice spell and live it for bigger pvp or even for legend Dungeon if we have more then 1 arcane :) but again it would be great. If u could give us something extra like biger resistence on each tier (like from 4.2 +150 Armor/MR to 8.5 +290 Armor/MR ) or bigger duration for this spell with each tier.

3. Arcane Staff

Oh and now this staff on which u are doing testing with that new shield , for modeling this staf ussless for bigger fights.

Ability on Q:"Shield": ok again so what we got shield which we can cast betwen other spell and again u move Dmg spell from this slot i dont really like u for that.

Ability on W:"Motivating Clense" same like 4,1 nothig more to say ..

"Empowering Beam: increase target's damage by +137%" Yeah this is really main spell for all arcane like for pvp so for pve but its still on 137% ftom T4 to T8,6 still same so bad. What You should try do is give on all arcane starting bonus like 110%(from 4.1, 4.2, 4.3) and max bonus 137%(140% would be nice) on max tier like 8.4, 8.5 and 8.6 plus some bonus to time like +2-3 sec
5.6 to 8.6 for each tier +1 sec.

"Frazzle:"Really u think that moving this spell on W was good idea? in my opinion worst idea ever. i never use this spell after Brutus patch ..

Ability on E:" Invulnerability: while channeled your target is immune to damage." you want change it to a better Q spell really, I don't think is such good idea. Example if you get targeted by 2 curse staff and u will die even if ur arcane user have 5.6 staff. It would be much better if you just change duration for Invulnerability shield with each tier to be little longer (4.3: 4 sec. --> 8.6: 10 sec.) and still have same effect like before.
posted by albiononline at 12:20| Comment(0) | Albion Online Other | このブログの読者になる | 更新情報をチェックする

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